# Introduction

### Welcome to SafeSave!

{% embed url="<https://youtu.be/GvxXqw3H9oo>" %}

**SafeSave** is a workflow tool designed to remove the anxiety from working in Unreal Engine teams. It replaces complex Source Control menus with a simple **Traffic Light** system that lives directly in your main toolbar.

It acts as your "Air Traffic Controller," constantly monitoring your project to answer three questions:

1. Is it safe to save?
2. Did a teammate just push code?
3. Are you about to overwrite someone's work?

***

#### **Core Features**

* **🟢 Visual Status:** Know instantly if you are Synced, Dirty, or in Conflict.
* **🔵 Update Detection:** The "Blue Light" warns you if a teammate has pushed code before you start working.
* **🔴 Conflict Prevention:** The "Safe Update" protocol helps you merge changes without breaking the build.
* **🔒 Billy Lock:** Instant, non-blocking notification when you open a file locked by another user.
* **⚡ Zero Latency:** Runs on a background thread (ActiveTimer); does not consume game-thread tick cycles.

#### **Supported Providers**

| Provider          | Status       | Notes                                             |
| ----------------- | ------------ | ------------------------------------------------- |
| **Perforce (P4)** | ⭐ Best       | Instant lock detection & status updates.          |
| **Git (Beta)**    | ✅ Verified   | Requires remote repo for Blue Light features.     |
| **PlasticSCM**    | ✅ Verified   | Works natively.                                   |
| **Diversion**     | ✅ Compatible | Works via the standard Unreal Source Control API. |


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